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Autodesk Backburner (IPv6 only). 3ds Max/3ds Max Design 2009 can submit jobs to an IPv6 only Backburner network. If you are not working on an IPv6 only network and you install Backburner 2008.2, the network rendering in 3ds Max/3ds Max Design and in Backburner will be unusable. Download free textures, scripts, shaders, plugins and more for 3ds Max, Maya, Mudbox and other Autodesk Software.
You can now use Autodesk® BackburnerTM with Maya to manage your render jobs and render nodes while network rendering. Autodesk Backburner is a background rendering network system that allows animation scenes to be rendered by many computers working collectively on the same network.
Refer to the Backburner User Guide for more information. (This file is about 2MB in size.)
Installing Backburner
Prior to installing Backburner, ensure that your firewalls on your render nodes are disabled or the proper port is allowed through.
Refer to the chapter Configuring a Standalone Workstation of the Backburner Installation Guide for information on how to set up background rendering on a standalone workstation. (This file is about 2MB in size.)
Refer to the chapter Backburner Components - Windows of the Backburner Installation Guide for instructions on how to set up the Backburner Manager and Backburner Server in a render farm. (This file is about 2MB in size.)
The installation and set up procedure described below can be used out of the box or modified for a custom integration.
Before you begin
Before you begin, you must ensure the following:
- Install Backburner and Maya in the same folder location on each of your render farm nodes. Therefore, you cannot mix Windows render nodes with Linux render nodes or Windows render nodes with Mac OS X render nodes and so forth.
- Your project must be accessible from all the render nodes in your backburner setup.
- (Windows) Mapped to the same drive letter or UNC Path.
- (Linux) Mounted to the same location.
- (Mac OS X) Mounted to the same location.
- You must set your project to the network accessible path.
- It is recommended that your project data exists on a separate file server from your render nodes and render farm manager.
- Your scene must be saved to file and accessible across the network. All unsaved changes are ignored.
- The project ..images directory to which your rendered images will be saved must be writable across the network.
- The log path to which your log files will be saved must be writable.
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NoteBackburner gives the best performance improvement for rendering animations. Backburner can only subdivide a job into tasks of at least one frame long. It cannot subdivide a single frame into multiple tasks for distribution across more than one machine.
Network rendering using Maya with Backburner
Follow these steps to set up Backburner for use with Maya.
Setting up Backburner for use with Maya on Windows
- Install Backburner and Maya on all your render farm nodes.
You must install Backburner and Maya in the same folder location on each computer.
- Select a machine to be used as the render farm manager. On this machine, run the Backburner Manager and configure it to suit your environment.
- On all the machines to be used for rendering (including the render farm manager, if desired), run the Backburner Server application and point it to the computer you selected as the Backburner Manager. Note
You can run the Backburner Manager and Server as a service in Windows. For more information, consult the Backburner Installation Guide.
NoteIt is not recommended that the render farm manager be used for rendering.
Setting up Backburner for use with Maya on Linux
- Install Backburner and Maya on all your render farm nodes.
You must install Backburner and Maya in the same folder location on each computer.
- Select a machine to be used as the render farm manager. On this machine, run as root, /usr/discreet/backburnerConfig and install the Backburner Manager service. Note
Setting up the Backburner Server service is optional.
- On all the machines to be used for rendering (including the render farm manager, if desired), run as root, /usr/discreet/backburnerConfig and configure the Backburner server to point to the computer you selected as the Backburner Manager. Note
It is not recommended that the render farm manager be used for rendering.
NoteFor more information, consult the Backburner Installation Guide.
Setting up Backburner for use with Maya on Mac OS X
- Install Backburner and Maya on all your render farm nodes.
You must install Backburner and Maya in the same folder location on each computer.
- Select a machine to be used as the render farm manager and enter its name in the manager.host file located at /usr/discreet/backburner/cfg.
- Restart the Backburner server.
Alternatively, you can restart your machine.
NoteFor more information, consult the Backburner Installation Guide.
Submitting a job to Backburner from Maya
To create your render jobs and manage your render nodes, select Render > Create Backburner Job.
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Creating your custom integration
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In addition to using the Backburner integration out of the box, you can also customize your own integration. To do so, it is important to understand the following.
- When you select Render > Create Backburner Job, this script creates settings that direct the Maya render command line utility and the Backburner cmdJob utility.
- The render command utility is instructed to use the current project path and the current scene path for rendering. As well, the render directory is the project images directory.
- The Start Frame, End Frame, and Task Size attributes are used to create a task list file used to distribute frames to the different machines. For example if your Start Frame is 1, End Frame is 30, and Task Size is 6, then Backburner uses the file to instruct the render command which frame(s) to render on each render node. For example, render node 1 renders frames 1-6, render node 2 renders frames 7-12 and so forth.
- To see how the arguments for both the Maya render command line utility and the Backburner cmdJob utility are generated, select Use Custom Command in the Render > Create Backburner Job window and click the Populate Command button. You can also customize the arguments as you like.
Backburner is a queue manager for background processing and distributed network processing. It allows multiple jobs, such as I/O operations, grading, composites, and animation scenes, to be processed by many computers on the same network.
Backburner Server and Backburner Manager are installed and are set to run automatically when the workstation starts. By default, the Backburner Server installed on the workstation communicates with the locally-installed Backburner Manager, but a centralized Manager installed on another system in the network can be used. Only one Backburner Manager should run on the network at once.
If a workstation is using a remote Backburner, then disable the local instance on the workstation:
Once the local Backburner Manager is stopped, use /opt/Autodesk/backburner/Network/backburnerConfig to configure it.
Backburner Manager must be stopped before making any changes to the backburner.xml configuration file. Otherwise these changes will be overwritten by the running instance of Backburner Manager. Normally there is no need to configure the Backburner Manager. The most common changes, such as specifying the default mail server through which Backburner sends job-related email specifications, can also be made via the Backburner Web Monitor.
Configure Backburner services
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To configure Backburner services:
- Ensure Backburner Server is set to run automatically on the workstation: chkconfig –-list grep -i backburner_server. If backburner_server is not set to “on” for run levels 3, 4, and 5, enable it:
- chkconfig backburner_server on
- /etc/init.d/backburner_server restart
- Check the keywords in /opt/Autodesk/<product_home>/cfg/init.cfg:
- BackburnerPreConfigManagerHostname <hostname>: Set <hostname> to the hostname or IP address of the workstation running Backburner Manager.
- Set <priority> to a value from 0 to 100. The default is 50.
- BackburnerPreConfigManagerGroup <groupname>: Set <groupname> to the name of a group of computers on a Burn rendering network. For example, if the name of the group is “renderfarm1”, this keyword would be set to BackburnerManagerGroup renderfarm.
Start or restart Backburner Manager and Backburner Server
Backburner Manager and Backburner Server must be running for jobs to be submitted. They start automatically so you do not need to manually start them. If you are having problems with Backburner Manager and Backburner Server, restart them.
Log files are at /opt/Autodesk/backburner/Network/.
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In OS X: run the Service Monitor: Applications/Autodesk/Smoke Common Utilities. If Backburner Manager is not running, click Start. To view details on the Manager’s status, run the Console application from Applications/Utilities, and look for entries containing com.autodesk.backburner_manager.
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In Windows: from the Start Menu, select Programs > Autodesk > Backburner > Manager. Backburner Manager starts and its application window appears. The message “Starting Network Manager” as well as server connection messages are displayed in the window. To view details on the status of Backburner Manager, leave its application window open or view the log files.